Jul 17, 2008, 09:26 PM // 21:26
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#1
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Frost Gate Guardian
Join Date: May 2006
Location: New York
Guild: [KrZy]
Profession: Mo/
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Heroes for my Rit
I recently began to vanquish EotN with my ritualist, but I've run into some problems when it comes to facing the Charr. Some mobs are easy to take down, but others, such as the ones with a Prophet, Mender, Dominator and Avenger I can't seem to take down because of all the healing and quick resurection. So far I've been running this:
[build=OAei4xhMtAZTuLGTmxMMV9kcBA]
With three Discord Heroes:
[build=OAhkUoG4BGqTMzOgI2dDTpJ1O5C]
[build=OAhjUoGYIPxM1wwUaO5GnV1kLA]
[build=OANEUshd9pEzVBagH1jRHQCA]
Any advice on what to change or any completely new build ideas would be appreciated.
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Jul 17, 2008, 09:43 PM // 21:43
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#2
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Target the dominator and avenger first because they have res. Then the flameshielders because they have meteor shower, fire storm, and devastating nukes that are especially lethal to heroes/henchies that like to clump together. Then the prophets/menders.
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Jul 17, 2008, 10:08 PM // 22:08
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#3
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Krytan Explorer
Join Date: Mar 2006
Location: You should know
Profession: W/
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for the charr you should probably adjust your build so that your a spirit nuker or splinter volley then just take the discorders. For the charr you need AoE and direct damage which is what you would get if you ran one of the builds i named.
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Jul 17, 2008, 11:20 PM // 23:20
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#4
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Jungle Guide
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switch the first necro to /Me and add in some interrupts. prioritize your targets and make your heroes spike (bind all of their discords to your keyboard and press them manually.
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Jul 17, 2008, 11:37 PM // 23:37
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#5
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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By the way, you dont need to change your build to handle the charrs, provided you know who to target first (i.e. the ones holding the perm res skills). Otherwise, you would be spending your time killing something while tanking attacks, only to have it resurrected again, which would be straining your heals.
Discord maybe good but you cant have many chances to make mistakes when fighting against the dominator/avenger charr groups, no matter what team build you use.
Last edited by DarkSpirit; Jul 17, 2008 at 11:41 PM // 23:41..
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Jul 17, 2008, 11:45 PM // 23:45
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#6
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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interrupts and knockdowns. especially the AoE variety. namely [[cry of frust] and [[earth shaker]
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Jul 18, 2008, 07:19 AM // 07:19
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#7
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Do you like playing resto?
Since I kinda don't see the point in THAT much healing and no Splinter/AR.
I've been running this pretty much exclusively lately:
[Akhmet Ammit;OAej4xhjIT2k7ixkLQeTYMdiXMA]
(Also when running AP - Warmongers becomes insane - especially with Aiden being a Barrage hench! (I dump Agony for it when I feel like being even more useful.))
Combine with Sabway.
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Jul 18, 2008, 07:50 AM // 07:50
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#8
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Desert Nomad
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Drop Recuperation/Recovery - Charr don't really use conditions much. They're tough in HM so it's a good idea to make good use of every skill you can.
I brought Technobabble in an AP build to deal with them - it works very well since they bunch up so tightly. You just need to make sure the Flameshielders don't use Extinguish to remove it. Since you have Enfeebling Blood on a hero though, you can micro it to cover the Daze. Use a Spear with a silencing mod if you can.
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Jul 18, 2008, 03:06 PM // 15:06
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#9
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Cathode_Reborn
Drop Recuperation/Recovery - Charr don't really use conditions much. They're tough in HM so it's a good idea to make good use of every skill you can.
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The BladeMasters do have bleeding, AxeMasters deep wound, and Flameshielders have Mark of Rodgort. Besides in places like Dalada Uplands, there are also the insects besides the charrs which give all kinds of conditions. Recovery is still useful for the area.
If you are going to be using AP, then give upier's build a try. Since you have problems with the charrs, a more offensive build against them should be effective.
Quote:
I brought Technobabble in an AP build to deal with them - it works very well since they bunch up so tightly. You just need to make sure the Flameshielders don't use Extinguish to remove it. Since you have Enfeebling Blood on a hero though, you can micro it to cover the Daze. Use a Spear with a silencing mod if you can.
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Technobabble would work for a short while, because their casters tend to be bunched up but that depends on your asuran rank.
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Jul 22, 2008, 02:06 AM // 02:06
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#10
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Frost Gate Guardian
Join Date: May 2006
Location: New York
Guild: [KrZy]
Profession: Mo/
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Thanks for all the tips. I've been away for a few days but I'll see how the Vanquish goes tonight.
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